Passive Saves on Type 2 Walkers make them really very tough!.Despite some modification, the PHR command deck is still considered one of the strongest, and for good reason it has cards in it allowing you to force enemy units to conduct friendly fire or prevent movement!.The latest release has brought some really good new units to the fore – from the Thor bombard to the Angelos A2 flame thrower capable troop transport skimmers!.Some of the best infantry choices in the game! Siren (one of the best CQB units in the game!), Valyeries (fastest infantry in the game so far, and they count as scouts!), Medusas (anti-infantry and Anti-Tank all for 100 points!?! Yes please!), Immortal Long Reach Teams (snipers) and Immortals – each has a speecialised role and they all perform them wonderfully!.Psychologically, they can be very daunting to fight against – the reputation of the PHR is one of a faction who is hard to get off the table, especially when they bring a Hades!.you can mix Anti Air and Anti-Tank walkers in the same Squads of a Battlegroup! Some real versatility in their battlegroups – e.g.Most of their units have multiple hit points.The PHR also sport some limited skimmers as well but they are slower than the Scourge and the Shaltari. Type 4s are the big daddy Walkers of the PHR – there are 2 variants, one Command (Nemesis) and the other a Heavy (Hades) option – both inspire utter dread for opponents when they are on the field due to the number of hit points they have, their range, and their firepower!. Type 3 are specialised walkers, there are currently 2 variants, one is a fast flanker unit (the Apollo) which can make long range jumps around the battlefield the other sports a suite of advanced ECMs which degrade enemy to hit rolls depending on how physically close they are to the enemy unit firing. The Type 2 class are the heavy ones, these are categorised as being either command or special weapon variants – they all have some form of passive save (saving throw) making them tough to remove as well. There is the class 1 mechs – these are the MBT equivalents, 1 for each role of Anti Air, Anti Tank and Anti Infantry. The PHR have been categorised as the Battletech faction of DzC – they have Mechs, lots of them. Hawk again provides some good background here ![]() The Post Human Republic – PHR is the second faction I’ll look at here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |